Moin
Habe da nen Problem.
unzwar habe ich in der Datenbank neue Ränge eingefügt. Dies funktioniert auch auf dem server.
aber sobald ich in der config.lua die Range hinzufügen will:
Code
recruit = {
male = {
tshirt_1 = 59, tshirt_2 = 1,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = 46, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 36, tshirt_2 = 1,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = 45, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Alles anzeigen
Dies habe ich Kopiert und eingefügt und umbenannt ja habe auch die abstände zu den anderen einbehalten so wie Komma Setzung.
aber Sobald ich diese Datei auf dem Server ersetze ist der Blip weg und ich kann nichts mehr bei dem Polizei Job machen.
Es sieht jetzt so aus und geht nicht.
Code
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = {Cloakrooms = 20, Armories = 21, BossActions = 22, Vehicles = 36, Helicopters = 34}
Config.MarkerSize = {x = 1.5, y = 1.5, z = 0.5}
Config.MarkerColor = {r = 50, g = 50, b = 204}
Config.EnablePlayerManagement = true
Config.EnableArmoryManagement = true
Config.EnableESXIdentity = true -- enable if you're using esx_identity
Config.EnableLicenses = true -- enable if you're using esx_license
Config.EnableHandcuffTimer = true -- enable handcuff timer? will unrestrain player after the time ends
Config.HandcuffTimer = 10 * 60000 -- 10 mins
Config.EnableJobBlip = true -- enable blips for cops on duty, requires esx_society
Config.EnableCustomPeds = false -- enable custom peds in cloak room? See Config.CustomPeds below to customize peds
Config.EnableESXService = true -- enable esx service?
Config.MaxInService = 5
Config.Locale = 'de'
Config.PoliceStations = {
Polizei = {
Blip = {
Coords = vector3(425.1, -979.5, 30.7),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(462.9, -999.1, 30.6)
},
Armories = {
vector3(454.07, -983.7, 30.6)
},
Vehicles = {
{
Spawner = vector3(454.6, -1017.4, 28.4),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0},
{coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0},
{coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0},
{coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0}
}
},
{
Spawner = vector3(473.3, -1018.8, 28.0),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0},
{coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0}
}
}
},
Helicopters = {
{
Spawner = vector3(461.1, -981.5, 43.6),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0}
}
}
},
BossActions = {
vector3(461.8, -988.9, 30.6)
}
},
SandyShores = {
Blip = {
Coords = vector3(1855.59, 3685.75, 34.2),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(1849.75, 3695.97, 33.6)
},
Armories = {
vector3(1843.27, 3693.41, 33.6)
},
Vehicles = {
{
Spawner = vector3(1858.38, 3683.42, 33.7),
InsideShop = vector3(1874.28, 3683.42, 33.0),
SpawnPoints = {
{coords = vector3(1866.0, 3682.12, 33.1), heading = 198.86, radius = 6.0},
{coords = vector3(1861.0, 3682.12, 33.1), heading = 90.0, radius = 6.0},
{coords = vector3(1856.0, 3682.12, 33.1), heading = 90.0, radius = 6.0}
}
}
},
Helicopters = {},
BossActions = {
vector3(1862.5, 3690.86, 33.6)
}
},
PaletoBay = {
Blip = {
Coords = vector3(-447.1, 6013.03, 31.2),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(-449.45, 36011.35, 32.0)
},
Armories = {
vector3(-439.62, 5991.68, 32.0)
},
Vehicles = {
{
Spawner = vector3(-461.41, 6014.36, 31.0),
InsideShop = vector3(-461.9, 6041.29, 31.0),
SpawnPoints = {
{coords = vector3(-471.03, 6034.85, 31.0), heading = 219.78, radius = 6.0},
{coords = vector3(-475.41, 6030.53, 31.0), heading = 225.65, radius = 6.0}
}
}
},
Helicopters = {
{
Spawner = vector3(-466.26, 6000.94, 30.6),
InsideShop = vector3(-481.2, -5995.98, 31.0),
SpawnPoints = {
{coords = vector3(-470.79, 5982.39, 31.0), heading = 319.13, radius = 10.0}
}
}
},
BossActions = {
vector3(-438.08, 5999.61, 31.0)
}
}
}
Config.AuthorizedWeapons = {
recruit = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 1500},
{weapon = 'WEAPON_FLASHLIGHT', price = 80}
},
officer = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
sergeant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
lieutenant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Polizei Kommissar Anwärter = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Polizei Kommissar = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Polizei Oberkommissar = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Polizei Hauptkommissar = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Erste Polizeihauptkommissar = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Polizeirat = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Polizeioberrat = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Polizei Ausbilder = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
Stv. Polizeidirektor = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
boss = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
}
}
Config.AuthorizedVehicles = {
car = {
recruit = {},
officer = {
{model = 'police3', price = 20000}
},
sergeant = {
{model = 'policet', price = 18500},
{model = 'police3', price = 20000},
{model = 'policeb', price = 30500}
},
lieutenant = {
{model = 'policet', price = 18500},
{model = 'policeb', price = 30500},
{model = 'police4', price = 50500},
{model = 'riot', price = 70000},
{model = 'fbi2', price = 60000}
},
Polizei Kommissar Anwärter = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Polizei Kommissar = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Polizei Oberkommissar = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Polizei Hauptkommissar = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Erste Polizeihauptkommissar = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Polizeirat = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Polizeioberrat = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Polizei Ausbilder = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
Stv. Polizeidirektor = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
},
boss = {
{model = 'police3', price = 20000},
{model = 'police', price = 70000},
{model = 'police2', price = 70000},
{model = 'sheriff', price = 70000},
{model = 'sheriff2', price = 70000},
{model = 'policeb', price = 30500},
{model = 'policet', price = 18500},
{model = 'riot', price = 70000},
{model = 'fbi', price = 70000},
{model = 'fbi2', price = 60000}
}
},
helicopter = {
recruit = {},
officer = {},
sergeant = {},
lieutenant = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Polizei Kommissar Anwärter = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Polizei Kommissar = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Polizei Oberkommissar = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Polizei Hauptkommissar = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Erste Polizeihauptkommissar = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Polizeirat = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Polizeioberrat = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Polizei Ausbilder = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
Stv. Polizeidirektor = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
boss = {
{model = 'polmav', props = {modLivery = 0}, price = 100000}
}
}
}
Config.CustomPeds = {
shared = {
{label = 'Sheriff Ped', maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'},
{label = 'Police Ped', maleModel = 's_m_y_cop_01', femaleModel = 's_f_y_cop_01'}
},
recruit = {},
officer = {},
sergeant = {},
Polizei Kommissar Anwärter = {},
Polizei Kommissar = {},
Polizei Oberkommissar = {},
Polizei Hauptkommissar = {},
Erste Polizeihauptkommissar = {},
Polizeirat = {},
Polizeioberrat = {},
Polizei Ausbilder = {},
Stv. Polizeidirektor = {},
boss = {
{label = 'SWAT Ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'}
}
}
-- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
Config.Uniforms = {
recruit = {
male = {
tshirt_1 = 59, tshirt_2 = 1,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = 46, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 36, tshirt_2 = 1,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = 45, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
officer = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
sergeant = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 1,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 1,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
lieutenant = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Polizei Kommissar Anwärter = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Polizei Kommissar = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Polizei Oberkommissar = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Polizei Hauptkommissar = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Erste Polizeihauptkommissar = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Polizeirat = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Polizeioberrat = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Polizei Ausbilder = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Stv. Polizeidirektor = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
boss = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 3,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 3,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
bullet_wear = {
male = {
bproof_1 = 11, bproof_2 = 1
},
female = {
bproof_1 = 13, bproof_2 = 1
}
},
gilet_wear = {
male = {
tshirt_1 = 59, tshirt_2 = 1
},
female = {
tshirt_1 = 36, tshirt_2 = 1
}
}
}
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Kann mir da wer Helfen?