================================================================
======== FXServer Starting - 8.4.2022, 03:14:32
================================================================
[ c-scripting-core] Creating script environments for _cfx_internal
[ citizen-server-impl] Scanning resources.
[ citizen-server-impl] Found 196 resources.
[ citizen-server-impl] Some resources have an outdated resource manifest:
[ citizen-server-impl] - baseevents
[ citizen-server-impl] - chat
[ citizen-server-impl] - coloredmap
[ citizen-server-impl] - fivem
[ citizen-server-impl] - hardcap
[ citizen-server-impl] - koil-debug
[ citizen-server-impl] - lux_vehcontrol
[ citizen-server-impl] - mapmanager
[ citizen-server-impl] - qb-addonvehicles
[ citizen-server-impl] - qb-pizzaboy
[ citizen-server-impl] - qb-radio
[ citizen-server-impl] - qb-sound
[ citizen-server-impl] - qb-stores
[ citizen-server-impl] - qb-weapondealer
[ citizen-server-impl] - qb-weathersync
[ citizen-server-impl] - rconlog
[ citizen-server-impl] - sessionmanager
[ citizen-server-impl] - spawnmanager
[ citizen-server-impl]
[ citizen-server-impl] Please update these resources.
[ svadhesive] Authenticating server license key...
[ svadhesive] Server license key authentication succeeded. Welcome!
[ c-scripting-core] Creating script environments for sessionmanager
[ citizen-server-impl] Started resource sessionmanager
[ c-scripting-core] Creating script environments for monitor
[ script:monitor] [txAdminClient] Version 4.13.3 starting...
[ citizen-server-impl] Started resource monitor
[ c-scripting-core] Creating script environments for mapmanager
[ citizen-server-impl] Started resource mapmanager
[ citizen-server-impl] Started resource spawnmanager
[ script:mapmanager] Started gametype Freeroam
[ citizen-server-impl] Started resource fivem
[ c-scripting-core] Creating script environments for hardcap
[ citizen-server-impl] Started resource hardcap
[ c-scripting-core] Creating script environments for debug
[ citizen-server-impl] Started resource debug
[ c-scripting-core] Creating script environments for baseevents
[ citizen-server-impl] Started resource baseevents
[ c-scripting-core] Creating script environments for ghmattimysql
[ citizen-server-impl] Started resource ghmattimysql
[ c-scripting-core] Creating script environments for qb-core
[ citizen-server-impl] Started resource qb-core
[ c-scripting-core] Creating script environments for chat
[ citizen-server-impl] Started resource chat
[ citizen-server-impl] Started resource qb-spawn
[ citizen-server-impl] Started resource warmenu
[ c-scripting-core] Creating script environments for qb-characters
[ citizen-server-impl] Started resource qb-characters
[ c-scripting-core] Creating script environments for qb-clothing
[ citizen-server-impl] Started resource qb-clothing
[ c-scripting-core] Creating script environments for qb-inventory
[ citizen-server-impl] Started resource qb-inventory
[ c-scripting-core] Creating script environments for qb-hud
[ citizen-server-impl] Started resource qb-hud
[ c-scripting-core] Creating script environments for qb-eye
[ citizen-server-impl] Started resource qb-eye
[ c-scripting-core] Creating script environments for qb-radialmenu
[ citizen-server-impl] Started resource qb-radialmenu
[ c-scripting-core] Creating script environments for qb-carwash
[ citizen-server-impl] Started resource qb-carwash
[ citizen-server-impl] Started resource qb-progressbar
[ c-scripting-core] Creating script environments for qb-assets
[ citizen-server-impl] Started resource qb-assets
[ c-scripting-core] Creating script environments for qb-logs
[ citizen-server-impl] Started resource qb-logs
[ citizen-server-impl] Asset qb-addonvehicles/16challenger.ytd uses 185.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/911turbos.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/G632019.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/G6320191.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/a45amg.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/a45amg.ytd uses 26.0 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/a45amg_hi.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/arv10.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/arv10.ytd uses 46.0 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/arv10_hi.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/audirs6tk.ytd uses 31.5 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/audirs6tk_hi.yft uses 17.1 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/bmci.yft uses 26.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/bmci.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/bmci_hi.yft uses 26.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/brabus850.yft uses 24.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/brabus850.ytd uses 46.0 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/brabus850_hi.yft uses 24.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/cls63s.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/cls63s.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/cls63s_hi.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/g632019.yft uses 31.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/g632019_hi.yft uses 31.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/golf7gti.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/m2.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/m2_hi.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/pstmansory.yft uses 27.0 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/pstmansory.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/pstmansory_hi.yft uses 27.0 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/rapide+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/rapide.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/rrab.yft uses 28.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/rrab.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/rrab_hi.yft uses 28.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/x5e53.yft uses 29.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource qb-addonvehicles
[ c-scripting-core] Creating script environments for qb-prison
[ citizen-server-impl] Started resource qb-prison
[ citizen-server-impl] Started resource qb-badge
[ c-scripting-core] Creating script environments for qb-fightring
[ citizen-server-impl] Started resource qb-fightring
[ citizen-server-impl] Started resource qb-lvls
[ c-scripting-core] Creating script environments for qb-vehicletuning
[ citizen-server-impl] Started resource qb-vehicletuning
[ citizen-server-impl] Started resource qb-weapondealer
[ c-scripting-core] Creating script environments for qb-police
[ citizen-server-impl] Started resource qb-police
[ c-scripting-core] Creating script environments for qb-vehiclekeys
[ citizen-server-impl] Started resource qb-vehiclekeys
[ c-scripting-core] Creating script environments for qb-vehicleshoptest
[ citizen-server-impl] Started resource qb-vehicleshoptest
[ c-scripting-core] Creating script environments for qb-weathersync
[ citizen-server-impl] Started resource qb-weathersync
[ c-scripting-core] Creating script environments for qb-weapons
[ citizen-server-impl] Started resource qb-weapons
[ c-scripting-core] Creating script environments for qb-hospital
[ citizen-server-impl] Started resource qb-hospital
[ c-scripting-core] Creating script environments for qb-sound
[ citizen-server-impl] Started resource qb-sound
[ c-scripting-core] Creating script environments for PolyZone
[ citizen-server-impl] Started resource PolyZone
[ citizen-server-impl] Started resource island
[ citizen-server-impl] Started resource qb-lockpick
[ c-scripting-core] Creating script environments for wk_wars2x
[ citizen-server-impl] Started resource wk_wars2x
[ c-scripting-core] Creating script environments for qb-alerts
[ citizen-server-impl] Started resource qb-alerts
[ c-scripting-core] Creating script environments for qb-bankrobbery
[ citizen-server-impl] Started resource qb-bankrobbery
[ c-scripting-core] Creating script environments for qb-jewellery
[ citizen-server-impl] Started resource qb-jewellery
[ c-scripting-core] Creating script environments for qb-humanlabs
[ citizen-server-impl] Started resource qb-humanlabs
[ c-scripting-core] Creating script environments for qb-doorlock
[ citizen-server-impl] Started resource qb-doorlock
[ c-scripting-core] Creating script environments for qb-items
[ citizen-server-impl] Started resource qb-items
[ c-scripting-core] Creating script environments for vehiclefailure
[ citizen-server-impl] Started resource vehiclefailure
[ c-scripting-core] Creating script environments for qb-fuel
[ citizen-server-impl] Started resource qb-fuel
[ c-scripting-core] Creating script environments for qb-garages
[ citizen-server-impl] Started resource qb-garages
[ citizen-server-impl] Started resource ls_black_white
[ citizen-server-impl] Started resource qb-lock
[ c-scripting-core] Creating script environments for qb-radio
[ citizen-server-impl] Started resource qb-radio
[ c-scripting-core] Creating script environments for qb-oxyruns
[ citizen-server-impl] Started resource qb-oxyruns
[ c-scripting-core] Creating script environments for qb-banking
[ citizen-server-impl] Started resource qb-banking
[ c-scripting-core] Creating script environments for qb-stores
[ citizen-server-impl] Started resource qb-stores
[ c-scripting-core] Creating script environments for qb-cityhall
[ citizen-server-impl] Started resource qb-cityhall
[ c-scripting-core] Creating script environments for meta_libs
[ citizen-server-impl] Started resource meta_libs
[ c-scripting-core] Creating script environments for qb-atmrobbery
[ citizen-server-impl] Started resource qb-atmrobbery
[ citizen-server-impl] Started resource qb-menu
[ c-scripting-core] Creating script environments for qb-appartments
[ citizen-server-impl] Started resource qb-appartments
[ citizen-server-impl] Asset qb-interiors/frankelientje.ydr uses 27.2 MiB of physical memory.
[ citizen-server-impl] Asset qb-interiors/micheal_shell.ydr uses 30.5 MiB of physical memory.
[ citizen-server-impl] Started resource qb-interiors
[ c-scripting-core] Creating script environments for qb-lapraces
[ citizen-server-impl] Started resource qb-lapraces
[ c-scripting-core] Creating script environments for qb-vehicleshop
[ citizen-server-impl] Started resource qb-vehicleshop
[ c-scripting-core] Creating script environments for qb-housing
[ citizen-server-impl] Started resource qb-housing
[ c-scripting-core] Creating script environments for qb-phone
[ citizen-server-impl] Started resource qb-phone
[ c-scripting-core] Creating script environments for qb-judge
[ citizen-server-impl] Started resource qb-judge
[ c-scripting-core] Creating script environments for qb-crafting
[ citizen-server-impl] Started resource qb-crafting
[ c-scripting-core] Creating script environments for qb-news
[ citizen-server-impl] Started resource qb-news
[ c-scripting-core] Creating script environments for qb-materials
[ citizen-server-impl] Started resource qb-materials
[ c-scripting-core] Creating script environments for qb-banktruck
[ citizen-server-impl] Started resource qb-banktruck
[ c-scripting-core] Creating script environments for qb-pawnshop
[ citizen-server-impl] Started resource qb-pawnshop
[ c-scripting-core] Creating script environments for qb-gangs
[ citizen-server-impl] Started resource qb-gangs
[ c-scripting-core] Creating script environments for qb-hunting
[ citizen-server-impl] Started resource qb-hunting
[ c-scripting-core] Creating script environments for qb-houseplants
[ citizen-server-impl] Started resource qb-houseplants
[ citizen-server-impl] Started resource qb-imp
[ citizen-server-impl] Started resource assets-sounds
[ citizen-server-impl] Asset assets-weapons/w_pi_pistolmk2.ytd uses 28.0 MiB of physical memory.
[ citizen-server-impl] Started resource assets-weapons
[ c-scripting-core] Creating script environments for qb-tacos
[ citizen-server-impl] Started resource qb-tacos
[ c-scripting-core] Creating script environments for qb-board
[ citizen-server-impl] Started resource qb-board
[ c-scripting-core] Creating script environments for qb-binds
[ citizen-server-impl] Started resource qb-binds
[ c-scripting-core] Creating script environments for qb-notes
[ citizen-server-impl] Started resource qb-notes
[ citizen-server-impl] Started resource pw_coords
[ c-scripting-core] Creating script environments for qb-skillbar
[ citizen-server-impl] Started resource qb-skillbar
[ c-scripting-core] Creating script environments for qb-fishing
[ citizen-server-impl] Started resource qb-fishing
[ c-scripting-core] Creating script environments for qb-carrentals
[ citizen-server-impl] Started resource qb-carrentals
[ c-scripting-core] Creating script environments for qb-openfishing
[ citizen-server-impl] Started resource qb-openfishing
[ c-scripting-core] Creating script environments for qb-tunerchip
[ citizen-server-impl] Started resource qb-tunerchip
[ c-scripting-core] Creating script environments for qb-help
[ citizen-server-impl] Started resource qb-help
[ c-scripting-core] Creating script environments for qb-trucker
[ citizen-server-impl] Started resource qb-trucker
[ c-scripting-core] Creating script environments for qb-garbagejob
[ citizen-server-impl] Started resource qb-garbagejob
[ c-scripting-core] Creating script environments for qb-taxi
[ citizen-server-impl] Started resource qb-taxi
[ c-scripting-core] Creating script environments for qb-tow
[ citizen-server-impl] Started resource qb-tow
[ c-scripting-core] Creating script environments for qb-houserobbery
[ citizen-server-impl] Started resource qb-houserobbery
[ citizen-server-impl] Couldn't find resource qb-bossmenu.
[ c-scripting-core] Creating script environments for qb-lottery
[ citizen-server-impl] Started resource qb-lottery
[ c-scripting-core] Creating script environments for qb-faktura
[ citizen-server-impl] Started resource qb-faktura
[ c-scripting-core] Creating script environments for qb-mechanicjob
[ citizen-server-impl] Started resource qb-mechanicjob
[ c-scripting-core] Creating script environments for qb-lumberjack
[ citizen-server-impl] Started resource qb-lumberjack
[ c-scripting-core] Creating script environments for qb-pizzaboy
[ citizen-server-impl] Started resource qb-pizzaboy
[ c-scripting-core] Creating script environments for qb-mine
[ citizen-server-impl] Started resource qb-mine
[ c-scripting-core] Creating script environments for qb-applestore
[ citizen-server-impl] Started resource qb-applestore
[ c-scripting-core] Creating script environments for qb-burgershot
[ citizen-server-impl] Started resource qb-burgershot
[ citizen-server-impl] Started resource qb-carmenu
[ c-scripting-core] Creating script environments for qb-recycle
[ citizen-server-impl] Started resource qb-recycle
[ c-scripting-core] Creating script environments for qb-dealers
[ citizen-server-impl] Started resource qb-dealers
[ c-scripting-core] Creating script environments for pepe-bossmenu
[ citizen-server-impl] Started resource pepe-bossmenu
[ c-scripting-core] Creating script environments for qb-labs
[ citizen-server-impl] Started resource qb-labs
[ c-scripting-core] Creating script environments for qb-traphouse
[ citizen-server-impl] Started resource qb-traphouse
[ citizen-server-impl] Started resource qb-loadingscreen
[ c-scripting-core] Creating script environments for connectqueue
[ citizen-server-impl] Stopping resource hardcap
[ citizen-server-impl] Started resource connectqueue
[ c-scripting-core] Creating script environments for animations
[ citizen-server-impl] Started resource animations
[ citizen-server-impl] Started resource trip
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_001_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_007_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_d_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_005_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_diff_005_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_diff_005_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_diff_005_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_001_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^task_000_u (2).ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^task_diff_000_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^task_diff_000_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_d_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_002_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource eup-stream
[ c-scripting-core] Creating script environments for boombox
[ citizen-server-impl] Started resource boombox
[ c-scripting-core] Creating script environments for qb-weaponrobbery
[ citizen-server-impl] Started resource qb-weaponrobbery
[ citizen-server-impl] Started resource hackgame
[ citizen-server-impl] Started resource minigame-drill
[ citizen-server-impl] Started resource minigame-depency
[ citizen-server-impl] Started resource minigame-fingerprint
[ citizen-server-impl] Started resource minigame-phone
[ citizen-server-impl] Started resource minigame-datacrack
[ citizen-server-impl] Started resource minigame-safecrack
[ c-scripting-core] Creating script environments for minigame-blocks
[ c-scripting-core] Failed to load script @nevo-scripts/cl_errorlog.lua.
[ citizen-server-impl] Started resource minigame-blocks
[ citizen-server-impl] Started resource minigame-memoryminigame
[ citizen-server-impl] Started resource minigame-numbers
[ c-scripting-core] Creating script environments for minigame-pacific
[ c-scripting-core] Failed to load script @nevo-scripts/cl_errorlog.lua.
[ citizen-server-impl] Started resource minigame-pacific
[ c-scripting-core] Creating script environments for qb-pacificbank
[ citizen-server-impl] Started resource qb-pacificbank
[ c-scripting-core] Creating script environments for mka-lasers
[ citizen-server-impl] Started resource mka-lasers
[ citizen-server-impl] Started resource ipl-loader
[ citizen-server-impl] Started resource maps
[ citizen-server-impl] Asset assets-taxi/texturetaxi.ytd uses 19.1 MiB of physical memory.
[ citizen-server-impl] Started resource assets-taxi
[ citizen-server-impl] Asset gabz_pillbox/gabz_pillbox_textures_01.ytd uses 27.5 MiB of physical memory.
[ citizen-server-impl] Started resource gabz_pillbox
[ c-scripting-core] Creating script environments for qb-storerobbery
[ citizen-server-impl] Started resource qb-storerobbery
[ citizen-server-impl] Started resource np-pacbank
[ citizen-server-impl] Asset assets_maps2/bam_jdm_txt.ytd uses 19.0 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/charlie0ne_details_01.ydr uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/gabz_mrpd_txd.ytd uses 38.5 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/italy_texture.ytd uses 16.7 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/nutt_gallery_painting_txt.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/nutt_gallery_txt.ytd uses 17.6 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/vw_vwint05_casino_carpark_np_shell.ydr uses 22.0 MiB of physical memory.
[ citizen-server-impl] Started resource assets_maps2
[ citizen-server-impl] Started resource map-digitalden
[ citizen-server-impl] Started resource map-burgershot
[ citizen-server-impl] Started resource map-prison
[ citizen-server-impl] Asset map-reception/sanhje_Prison_caferecep_txd.ytd uses 26.0 MiB of physical memory.
[ citizen-server-impl] Started resource map-reception
[ citizen-server-impl] Started resource ring
[ citizen-server-impl] Started resource map-apple
[ citizen-server-impl] Started resource map-jewellery
[ citizen-server-impl] Asset map-cityhall/qt_sg_mesh_doorframes.ydr uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Asset map-cityhall/tex_qt_low_gover_only_sec_prop_high.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Started resource map-cityhall
[ citizen-server-impl] Started resource map-store-liqour
[ citizen-server-impl] Started resource map-store-grocery
[ citizen-server-impl] Started resource map-weazelnews
[ citizen-server-impl] Started resource map-taco
[ citizen-server-impl] Started resource rockford_autos
[ citizen-server-impl] Started resource map-sub
[ citizen-server-impl] Started resource map-huntstore
[ citizen-server-impl] Started resource breze_dealership
[ citizen-server-impl] Started resource ballasint
[ citizen-server-impl] Started resource carsounds
[ c-scripting-core] Creating script environments for qb-admin
[ citizen-server-impl] Started resource qb-admin
[ c-scripting-core] Creating script environments for qb-customs
[ citizen-server-impl] Started resource qb-customs
[ c-scripting-core] Creating script environments for pma-voice
[ citizen-server-impl] Started resource pma-voice
[ c-scripting-core] Creating script environments for koil-debug
[ citizen-server-impl] Started resource koil-debug
[ c-scripting-core] Creating script environments for lux_vehcontrol
[ citizen-server-impl] Started resource lux_vehcontrol
[ citizen-server-impl] Started resource wm-serversirens
[ citizen-server-impl] Asset vehicles/aeklasse.yft uses 17.5 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/aeklasse.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/aeklasse_hi.yft uses 17.5 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/alifeliner+hi.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/alifeliner.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/anwbt6.ytd uses 200.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/asprinter.yft uses 28.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/asprinter.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/asprinter_hi.yft uses 28.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/deliveryt2.ytd uses 48.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/deliveryt3.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/deliveryt5.ytd uses 44.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/deliverytrailer2+hi.ytd uses 29.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/deliverytrailer2.ytd uses 29.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/dsimerc.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/dsiq5.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/dsivito.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/flatbed3.ytd uses 18.5 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/lwgtr.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/mustang19.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pamarok.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pasprinter.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/paudi.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/paudi.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/paudi_hi.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pbklasse.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pbmwmotor2.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pbmwmotor2.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pbmwmotor2_hi.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pboot.yft uses 24.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pboot.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pboot_hi.yft uses 21.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pfosprinter.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pmas.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/poracle.ytd uses 22.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/prs6.ytd uses 35.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/pschafter.ytd uses 26.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/pt5.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pt6.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran+hi.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran11.yft uses 27.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/ptouran11.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran11_hi.yft uses 27.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pvito+hi.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pvito.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pyamahamotor.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pyamahamotor.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pyamahamotor_hi.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pzulu+hi.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pzulu.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/qtax.ytd uses 40.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/r820.yft uses 17.9 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/r820_hi.yft uses 17.9 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/rx7rb.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/sneeuwschuiver.yft uses 17.8 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_10.ydr uses 22.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_2.ydr uses 20.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_3.ydr uses 20.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_5.ydr uses 18.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_6.ydr uses 18.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_7.ydr uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_9.ydr uses 22.0 MiB of physical memory.
[ citizen-server-impl] Started resource vehicles
[ citizen-server-impl] Started resource vehiclehandling
[ citizen-server-impl] Started resource vanillaTweak
[ c-scripting-core] Creating script environments for trio-taxicall
[ citizen-server-impl] Started resource trio-taxicall
[ c-scripting-core] Creating script environments for qb-billing
[ citizen-server-impl] Started resource qb-billing
[ c-scripting-core] Creating script environments for qb-repair
[ citizen-server-impl] Started resource qb-repair
[ c-scripting-core] Creating script environments for qb-streetraces
[ citizen-server-impl] Started resource qb-streetraces
[ c-scripting-core] Creating script environments for qb-criminaldoctor
[ citizen-server-impl] Started resource qb-criminaldoctor
[ c-scripting-core] Creating script environments for qb-weed
[ citizen-server-impl] Started resource qb-weed
[ c-scripting-core] Creating script environments for qb-cargo
[ citizen-server-impl] Started resource qb-cargo
[ c-scripting-core] Creating script environments for qb-fruitpik
[ citizen-server-impl] Started resource qb-fruitpik
[ c-scripting-core] Creating script environments for xd_drugs_lsd
[ citizen-server-impl] Started resource xd_drugs_lsd
[ c-scripting-core] Creating script environments for qb-chicken
[ citizen-server-impl] Started resource qb-chicken
[ c-scripting-core] Creating script environments for qb-carry
[ citizen-server-impl] Started resource qb-carry
[ citizen-server-impl] Started resource coloredmap
[ citizen-server-impl] The file logo.png must be a 96x96 PNG image to be used as icon.
[ cmd] Argument count mismatch (passed 1, wanted 2)
[ cmdsys] No such command sv_useDirectListing.
[ script:ghmattimysql] [ERROR] connect ETIMEDOUT
[ script:monitor] [txAdminClient] Threads and commands set up. All Ready.
[ script:mapmanager] Started map Mapje
[ citizen-server-impl] Started resource Mapje
[ citizen-server-impl] server thread hitch warning: timer interval of 618 milliseconds
[ script:qb-traphouse] Traphouse Code Reset.. 1539
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `server_extra` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `lapraces` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `characters_house_plants` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `server_extra` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `characters_houses` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `gangs_members` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] SCRIPT ERROR in promise (unhandled): Error: connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] > undefined<unknown> (Error: connect ECONNREFUSED 127.0.0.1:3306)
[ script:ghmattimysql] > __node_internal_captureLargerStackTrace (node:internal/errors:464)
[ script:ghmattimysql] > __node_internal_exceptionWithHostPort (node:internal/errors:642)
[ script:ghmattimysql] > TCPConnectWrap.afterConnect [as oncomplete] (node:net:1146)
[ script:ghmattimysql] > Protocol._enqueue (@ghmattimysql/ghmattimysql-server.js:332)
[ script:ghmattimysql] > Protocol.handshake (@ghmattimysql/ghmattimysql-server.js:332)
[ script:ghmattimysql] > PoolConnection.connect (@ghmattimysql/ghmattimysql-server.js:152)
[ script:ghmattimysql] > Pool.getConnection (@ghmattimysql/ghmattimysql-server.js:266)
[ script:ghmattimysql] > Pool.query (@ghmattimysql/ghmattimysql-server.js:266)
[ script:ghmattimysql] > <unknown> (@ghmattimysql/ghmattimysql-server.js:314)
[ script:ghmattimysql] > new Promise (<anonymous>:0)
[ script:ghmattimysql] > MySQL.execute (@ghmattimysql/ghmattimysql-server.js:314)
[ script:ghmattimysql] > Object.callback (@ghmattimysql/ghmattimysql-server.js:284)
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ citizen-server-impl] fff
[ citizen-server-impl] cccc ff xx xx rr rr eee
[ citizen-server-impl] cc ffff xx rrr r ee e
[ citizen-server-impl] cc ff xx ... rr eeeee
[ citizen-server-impl] ccccc ff xx xx ... rr eeeee
[ citizen-server-impl]
[ citizen-server-impl] Authenticated with cfx.re Nucleus: https://derdaniel-mpz3vv.users.cfx.re/
[ citizen-server-impl] -- [server notice: tebex_not_set]
[ citizen-server-impl] ================
[ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info.
[ citizen-server-impl] ================
[ citizen-server-impl]
> txaReportResources
[ script:monitor] [txAdminClient] Sending resources list to txAdmin.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
Alles anzeigen