esx_policejob Ränge

2 Beiträge · 4.642 Aufrufe
23.03.2021, 13:44 #1

Moin :D

Habe da nen Problem.

unzwar habe ich in der Datenbank neue Ränge eingefügt. Dies funktioniert auch auf dem server.

aber sobald ich in der config.lua die Range hinzufügen will:


    recruit = {
        male = {
            tshirt_1 = 59,  tshirt_2 = 1,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 0,   decals_2 = 0,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = 46,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 36,  tshirt_2 = 1,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 0,   decals_2 = 0,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = 45,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },

Dies habe ich Kopiert und eingefügt und umbenannt ja habe auch die abstände zu den anderen einbehalten so wie Komma Setzung.

aber Sobald ich diese Datei auf dem Server ersetze ist der Blip weg und ich kann nichts mehr bei dem Polizei Job machen.



Es sieht jetzt so aus und geht nicht.


Config                            = {}

Config.DrawDistance               = 100.0
Config.MarkerType                 = {Cloakrooms = 20, Armories = 21, BossActions = 22, Vehicles = 36, Helicopters = 34}
Config.MarkerSize                 = {x = 1.5, y = 1.5, z = 0.5}
Config.MarkerColor                = {r = 50, g = 50, b = 204}

Config.EnablePlayerManagement     = true
Config.EnableArmoryManagement     = true
Config.EnableESXIdentity          = true -- enable if you're using esx_identity
Config.EnableLicenses             = true -- enable if you're using esx_license

Config.EnableHandcuffTimer        = true -- enable handcuff timer? will unrestrain player after the time ends
Config.HandcuffTimer              = 10 * 60000 -- 10 mins

Config.EnableJobBlip              = true -- enable blips for cops on duty, requires esx_society
Config.EnableCustomPeds           = false -- enable custom peds in cloak room? See Config.CustomPeds below to customize peds

Config.EnableESXService           = true -- enable esx service?
Config.MaxInService               = 5

Config.Locale                     = 'de'

Config.PoliceStations = {

    Polizei = {

        Blip = {
            Coords  = vector3(425.1, -979.5, 30.7),
            Sprite  = 60,
            Display = 4,
            Scale   = 1.2,
            Colour  = 29
        },

        Cloakrooms = {
            vector3(462.9, -999.1, 30.6)
        },

        Armories = {
            vector3(454.07, -983.7, 30.6)
        },

        Vehicles = {
            {
                Spawner = vector3(454.6, -1017.4, 28.4),
                InsideShop = vector3(228.5, -993.5, -99.5),
                SpawnPoints = {
                    {coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0},
                    {coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0},
                    {coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0},
                    {coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0}
                }
            },

            {
                Spawner = vector3(473.3, -1018.8, 28.0),
                InsideShop = vector3(228.5, -993.5, -99.0),
                SpawnPoints = {
                    {coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0},
                    {coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0}
                }
            }
        },

        Helicopters = {
            {
                Spawner = vector3(461.1, -981.5, 43.6),
                InsideShop = vector3(477.0, -1106.4, 43.0),
                SpawnPoints = {
                    {coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0}
                }
            }
        },

        BossActions = {
            vector3(461.8, -988.9, 30.6)
        }

    },

SandyShores = {

        Blip = {
            Coords  = vector3(1855.59, 3685.75, 34.2),
            Sprite  = 60,
            Display = 4,
            Scale   = 1.2,
            Colour  = 29
        },

        Cloakrooms = {
            vector3(1849.75, 3695.97, 33.6)
        },

        Armories = {
            vector3(1843.27, 3693.41, 33.6)
        },

        Vehicles = {
            {
                Spawner = vector3(1858.38, 3683.42, 33.7),
                InsideShop = vector3(1874.28, 3683.42, 33.0),
                SpawnPoints = {
                    {coords = vector3(1866.0, 3682.12, 33.1), heading = 198.86, radius = 6.0},
                    {coords = vector3(1861.0, 3682.12, 33.1), heading = 90.0, radius = 6.0},
                    {coords = vector3(1856.0, 3682.12, 33.1), heading = 90.0, radius = 6.0}
                }
            }
        },

        Helicopters = {},

        BossActions = {
            vector3(1862.5, 3690.86, 33.6)
        }

    },
PaletoBay = {

        Blip = {
            Coords  = vector3(-447.1, 6013.03, 31.2),
            Sprite  = 60,
            Display = 4,
            Scale   = 1.2,
            Colour  = 29
        },

        Cloakrooms = {
            vector3(-449.45, 36011.35, 32.0)
        },

        Armories = {
            vector3(-439.62, 5991.68, 32.0)
        },

        Vehicles = {
            {
                Spawner = vector3(-461.41, 6014.36, 31.0),
                InsideShop = vector3(-461.9, 6041.29, 31.0),
                SpawnPoints = {
                    {coords = vector3(-471.03, 6034.85, 31.0), heading = 219.78, radius = 6.0},
                    {coords = vector3(-475.41, 6030.53, 31.0), heading = 225.65, radius = 6.0}
                }
            }
        },

        Helicopters = {
            {
                Spawner = vector3(-466.26, 6000.94, 30.6),
                InsideShop = vector3(-481.2, -5995.98, 31.0),
                SpawnPoints = {
                    {coords = vector3(-470.79, 5982.39, 31.0), heading = 319.13, radius = 10.0}
                }
            }
        },

        BossActions = {
            vector3(-438.08, 5999.61, 31.0)
        }

    }
}

Config.AuthorizedWeapons = {
    recruit = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 1500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 80}
    },

    officer = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },

    sergeant = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },

    lieutenant = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },

    Polizei Kommissar Anwärter = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },
    
    Polizei Kommissar = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },
    
    Polizei Oberkommissar = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },
    
    Polizei Hauptkommissar = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },
    
    Erste Polizeihauptkommissar = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },
    
    Polizeirat = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },

    Polizeioberrat = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },
    
    Polizei Ausbilder = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },

    Stv. Polizeidirektor = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    },

    boss = {
        {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
        {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
        {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
        {weapon = 'WEAPON_NIGHTSTICK', price = 0},
        {weapon = 'WEAPON_STUNGUN', price = 500},
        {weapon = 'WEAPON_FLASHLIGHT', price = 0}
    }
}

Config.AuthorizedVehicles = {
    car = {
        recruit = {},

        officer = {
            {model = 'police3', price = 20000}
        },

        sergeant = {
            {model = 'policet', price = 18500},
            {model = 'police3', price = 20000},
            {model = 'policeb', price = 30500}
        },

        lieutenant = {
            {model = 'policet', price = 18500},
            {model = 'policeb', price = 30500},
            {model = 'police4', price = 50500},
            {model = 'riot', price = 70000},
            {model = 'fbi2', price = 60000}
        },
        
        Polizei Kommissar Anwärter = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },
        
        Polizei Kommissar = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },
        
        Polizei Oberkommissar = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },
        
        Polizei Hauptkommissar = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },
        
        Erste Polizeihauptkommissar = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },

        Polizeirat = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },
        
        Polizeioberrat = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },

        Polizei Ausbilder = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },

        Stv. Polizeidirektor = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        },

        boss = {
            {model = 'police3', price = 20000},
            {model = 'police', price = 70000},
            {model = 'police2', price = 70000},
            {model = 'sheriff', price = 70000},
            {model = 'sheriff2', price = 70000},
            {model = 'policeb', price = 30500},
            {model = 'policet', price = 18500},
            {model = 'riot', price = 70000},
            {model = 'fbi', price = 70000},
            {model = 'fbi2', price = 60000}
        }
    },

    helicopter = {
        recruit = {},

        officer = {},

        sergeant = {},

        lieutenant = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },

        Polizei Kommissar Anwärter = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },

        Polizei Kommissar = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },
        
        Polizei Oberkommissar = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },
    
        Polizei Hauptkommissar = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },

        Erste Polizeihauptkommissar = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },
        
        Polizeirat = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },
        
        Polizeioberrat = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },
        
        Polizei Ausbilder = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },
        
        Stv. Polizeidirektor = {
            {model = 'polmav', props = {modLivery = 0}, price = 200000}
        },

        boss = {
            {model = 'polmav', props = {modLivery = 0}, price = 100000}
        }
    }
}

Config.CustomPeds = {
    shared = {
        {label = 'Sheriff Ped', maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'},
        {label = 'Police Ped', maleModel = 's_m_y_cop_01', femaleModel = 's_f_y_cop_01'}
    },

    recruit = {},

    officer = {},

    sergeant = {},

    Polizei Kommissar Anwärter = {},
    
    Polizei Kommissar = {},
    
    Polizei Oberkommissar = {},
    
    Polizei Hauptkommissar = {},
    
    Erste Polizeihauptkommissar = {},
    
    Polizeirat = {},
    
    Polizeioberrat = {},
    
    Polizei Ausbilder = {},
    
    Stv. Polizeidirektor = {},

    boss = {
        {label = 'SWAT Ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'}
    }
}

-- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
Config.Uniforms = {
    recruit = {
        male = {
            tshirt_1 = 59,  tshirt_2 = 1,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 0,   decals_2 = 0,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = 46,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 36,  tshirt_2 = 1,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 0,   decals_2 = 0,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = 45,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    officer = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 0,   decals_2 = 0,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 0,   decals_2 = 0,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },

    sergeant = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 1,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 1,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },

    lieutenant = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },

    Polizei Kommissar Anwärter = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Polizei Kommissar = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Polizei Oberkommissar = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Polizei Hauptkommissar = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Erste Polizeihauptkommissar = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Polizeirat = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Polizeioberrat = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Polizei Ausbilder = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },
    
    Stv. Polizeidirektor = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 2,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 2,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },

    boss = {
        male = {
            tshirt_1 = 58,  tshirt_2 = 0,
            torso_1 = 55,   torso_2 = 0,
            decals_1 = 8,   decals_2 = 3,
            arms = 41,
            pants_1 = 25,   pants_2 = 0,
            shoes_1 = 25,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        },
        female = {
            tshirt_1 = 35,  tshirt_2 = 0,
            torso_1 = 48,   torso_2 = 0,
            decals_1 = 7,   decals_2 = 3,
            arms = 44,
            pants_1 = 34,   pants_2 = 0,
            shoes_1 = 27,   shoes_2 = 0,
            helmet_1 = -1,  helmet_2 = 0,
            chain_1 = 0,    chain_2 = 0,
            ears_1 = 2,     ears_2 = 0
        }
    },

    bullet_wear = {
        male = {
            bproof_1 = 11,  bproof_2 = 1
        },
        female = {
            bproof_1 = 13,  bproof_2 = 1
        }
    },

    gilet_wear = {
        male = {
            tshirt_1 = 59,  tshirt_2 = 1
        },
        female = {
            tshirt_1 = 36,  tshirt_2 = 1
        }
    }
}

Kann mir da wer Helfen?

Zuletzt bearbeitet von Bledhox21 am 23.03.2021, 15:22
24.03.2021, 08:54 #2

was mir schonmal bei Zeile 262 auffällt, das du keine Leerzeichen im eigentlichen Namen haben darfst.


Hab es nur überflogen da die Formatierung unterwegs echt grauenhaft ist.


Änder das erstmal ab und probier es nochmal.


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