Servus ich möchte gern bei einem Fahrzeug die scheiben Kugelsicher machen. ICh habe es mit der flag "FLAG_HAS_BULLETPROOF_GLASS" versucht, hat aber nicht Funktioniert. Wie kann ich dies Realisieren.
Code
<Item>
<modelName>NOOSETRU</modelName>
<txdName>NOOSETRU</txdName>
<handlingId>INSURGENT2</handlingId>
<gameName>OSETRU</gameName>
<vehicleMakeName>NOOSE</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_VAN_ARMORED</layout>
<coverBoundOffsets>INSURGENT_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND_MID</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.083000" y="0.018000" z="0.020000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.125000" y="-0.008000" z="-0.096000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.083000" y="-0.022000" z="-0.010000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.055000" z="-0.063000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.146000" y="0.235000" z="0.483000" />
<FirstPersonPassengerMobilePhoneOffset x="0.172000" y="0.284000" z="0.413000" />
<PovCameraOffset x="0.000000" y="-0.100000" z="0.580000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.140000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.070000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.322900" />
<wheelScaleRear value="0.322900" />
<dirtLevelMin value="0.900000" />
<dirtLevelMax value="1.000000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">20.000000
90.000000
130.000000
260.000000
750.000000
750.000000</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="30" />
<swankness>SWANKNESS_5</swankness>
<maxNum value="5" />
<flags>FLAG_HAS_LIVERY FLAG_EMERGENCY_SERVICE FLAG_HAS_BULLETPROOF_GLASS FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_NO_RESPRAY FLAG_DAMPEN_STICKBOMB_DAMAGE FLAG_HAS_BULLETPROOF_GLASS FLAG_AVERAGE_CAR FLAG_POOR_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_IS_BULKY FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE FLAG_DISABLE_BUSTING</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCKDIGI</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_BOOT</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras>EXTRA_1</requiredExtras>
<rewards>
<Item>REWARD_ARMOUR</Item>
<Item>REWARD_WEAPON_CARBINERIFLE</Item>
<Item>REWARD_AMMO_CARBINERIFLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>VAN_INSURGENT2_FRONT_LEFT</Item>
<Item>VAN_INSURGENT2_FRONT_RIGHT</Item>
<Item>VAN_INSURGENT2_REAR_LEFT</Item>
<Item>VAN_INSURGENT2_REAR_RIGHT</Item>
<Item>HANGING_INSURGENT_LEFT</Item>
<Item>HANGING_INSURGENT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
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