Sehr geehrte Community,
und zwar bin ich auf der Suche, der mir meine ersten Server für FiveM einrichtet.
Ich habe mir ein Server Template gekauft und dachte ich kann direkt loslegen, was leider nicht der Fall ist.
Das ist ein komplettes Script auf English, ich hatte vor das anze auf Deutsch zu übersetzen und künftigt meine eigene Ideen einzubringen.
Hier erstmal ein Ausschnitt aus meinen Log was euch erwarten könnte:
Code
================================================================
======== FXServer Starting - 8.4.2022, 03:14:32
================================================================
[ c-scripting-core] Creating script environments for _cfx_internal
[ citizen-server-impl] Scanning resources.
[ citizen-server-impl] Found 196 resources.
[ citizen-server-impl] Some resources have an outdated resource manifest:
[ citizen-server-impl] - baseevents
[ citizen-server-impl] - chat
[ citizen-server-impl] - coloredmap
[ citizen-server-impl] - fivem
[ citizen-server-impl] - hardcap
[ citizen-server-impl] - koil-debug
[ citizen-server-impl] - lux_vehcontrol
[ citizen-server-impl] - mapmanager
[ citizen-server-impl] - qb-addonvehicles
[ citizen-server-impl] - qb-pizzaboy
[ citizen-server-impl] - qb-radio
[ citizen-server-impl] - qb-sound
[ citizen-server-impl] - qb-stores
[ citizen-server-impl] - qb-weapondealer
[ citizen-server-impl] - qb-weathersync
[ citizen-server-impl] - rconlog
[ citizen-server-impl] - sessionmanager
[ citizen-server-impl] - spawnmanager
[ citizen-server-impl]
[ citizen-server-impl] Please update these resources.
[ svadhesive] Authenticating server license key...
[ svadhesive] Server license key authentication succeeded. Welcome!
[ c-scripting-core] Creating script environments for sessionmanager
[ citizen-server-impl] Started resource sessionmanager
[ c-scripting-core] Creating script environments for monitor
[ script:monitor] [txAdminClient] Version 4.13.3 starting...
[ citizen-server-impl] Started resource monitor
[ c-scripting-core] Creating script environments for mapmanager
[ citizen-server-impl] Started resource mapmanager
[ citizen-server-impl] Started resource spawnmanager
[ script:mapmanager] Started gametype Freeroam
[ citizen-server-impl] Started resource fivem
[ c-scripting-core] Creating script environments for hardcap
[ citizen-server-impl] Started resource hardcap
[ c-scripting-core] Creating script environments for debug
[ citizen-server-impl] Started resource debug
[ c-scripting-core] Creating script environments for baseevents
[ citizen-server-impl] Started resource baseevents
[ c-scripting-core] Creating script environments for ghmattimysql
[ citizen-server-impl] Started resource ghmattimysql
[ c-scripting-core] Creating script environments for qb-core
[ citizen-server-impl] Started resource qb-core
[ c-scripting-core] Creating script environments for chat
[ citizen-server-impl] Started resource chat
[ citizen-server-impl] Started resource qb-spawn
[ citizen-server-impl] Started resource warmenu
[ c-scripting-core] Creating script environments for qb-characters
[ citizen-server-impl] Started resource qb-characters
[ c-scripting-core] Creating script environments for qb-clothing
[ citizen-server-impl] Started resource qb-clothing
[ c-scripting-core] Creating script environments for qb-inventory
[ citizen-server-impl] Started resource qb-inventory
[ c-scripting-core] Creating script environments for qb-hud
[ citizen-server-impl] Started resource qb-hud
[ c-scripting-core] Creating script environments for qb-eye
[ citizen-server-impl] Started resource qb-eye
[ c-scripting-core] Creating script environments for qb-radialmenu
[ citizen-server-impl] Started resource qb-radialmenu
[ c-scripting-core] Creating script environments for qb-carwash
[ citizen-server-impl] Started resource qb-carwash
[ citizen-server-impl] Started resource qb-progressbar
[ c-scripting-core] Creating script environments for qb-assets
[ citizen-server-impl] Started resource qb-assets
[ c-scripting-core] Creating script environments for qb-logs
[ citizen-server-impl] Started resource qb-logs
[ citizen-server-impl] Asset qb-addonvehicles/16challenger.ytd uses 185.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/911turbos.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/G632019.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/G6320191.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/a45amg.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/a45amg.ytd uses 26.0 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/a45amg_hi.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/arv10.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/arv10.ytd uses 46.0 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/arv10_hi.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/audirs6tk.ytd uses 31.5 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/audirs6tk_hi.yft uses 17.1 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/bmci.yft uses 26.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/bmci.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/bmci_hi.yft uses 26.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/brabus850.yft uses 24.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/brabus850.ytd uses 46.0 MiB of physical memory.
[ citizen-server-impl] Asset qb-addonvehicles/brabus850_hi.yft uses 24.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/cls63s.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/cls63s.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/cls63s_hi.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/g632019.yft uses 31.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/g632019_hi.yft uses 31.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/golf7gti.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/m2.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/m2_hi.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/pstmansory.yft uses 27.0 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/pstmansory.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/pstmansory_hi.yft uses 27.0 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/rapide+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/rapide.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/rrab.yft uses 28.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/rrab.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset qb-addonvehicles/rrab_hi.yft uses 28.5 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/x5e53.yft uses 29.2 MiB of virtual memory.
[ citizen-server-impl] Asset qb-addonvehicles/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource qb-addonvehicles
[ c-scripting-core] Creating script environments for qb-prison
[ citizen-server-impl] Started resource qb-prison
[ citizen-server-impl] Started resource qb-badge
[ c-scripting-core] Creating script environments for qb-fightring
[ citizen-server-impl] Started resource qb-fightring
[ citizen-server-impl] Started resource qb-lvls
[ c-scripting-core] Creating script environments for qb-vehicletuning
[ citizen-server-impl] Started resource qb-vehicletuning
[ citizen-server-impl] Started resource qb-weapondealer
[ c-scripting-core] Creating script environments for qb-police
[ citizen-server-impl] Started resource qb-police
[ c-scripting-core] Creating script environments for qb-vehiclekeys
[ citizen-server-impl] Started resource qb-vehiclekeys
[ c-scripting-core] Creating script environments for qb-vehicleshoptest
[ citizen-server-impl] Started resource qb-vehicleshoptest
[ c-scripting-core] Creating script environments for qb-weathersync
[ citizen-server-impl] Started resource qb-weathersync
[ c-scripting-core] Creating script environments for qb-weapons
[ citizen-server-impl] Started resource qb-weapons
[ c-scripting-core] Creating script environments for qb-hospital
[ citizen-server-impl] Started resource qb-hospital
[ c-scripting-core] Creating script environments for qb-sound
[ citizen-server-impl] Started resource qb-sound
[ c-scripting-core] Creating script environments for PolyZone
[ citizen-server-impl] Started resource PolyZone
[ citizen-server-impl] Started resource island
[ citizen-server-impl] Started resource qb-lockpick
[ c-scripting-core] Creating script environments for wk_wars2x
[ citizen-server-impl] Started resource wk_wars2x
[ c-scripting-core] Creating script environments for qb-alerts
[ citizen-server-impl] Started resource qb-alerts
[ c-scripting-core] Creating script environments for qb-bankrobbery
[ citizen-server-impl] Started resource qb-bankrobbery
[ c-scripting-core] Creating script environments for qb-jewellery
[ citizen-server-impl] Started resource qb-jewellery
[ c-scripting-core] Creating script environments for qb-humanlabs
[ citizen-server-impl] Started resource qb-humanlabs
[ c-scripting-core] Creating script environments for qb-doorlock
[ citizen-server-impl] Started resource qb-doorlock
[ c-scripting-core] Creating script environments for qb-items
[ citizen-server-impl] Started resource qb-items
[ c-scripting-core] Creating script environments for vehiclefailure
[ citizen-server-impl] Started resource vehiclefailure
[ c-scripting-core] Creating script environments for qb-fuel
[ citizen-server-impl] Started resource qb-fuel
[ c-scripting-core] Creating script environments for qb-garages
[ citizen-server-impl] Started resource qb-garages
[ citizen-server-impl] Started resource ls_black_white
[ citizen-server-impl] Started resource qb-lock
[ c-scripting-core] Creating script environments for qb-radio
[ citizen-server-impl] Started resource qb-radio
[ c-scripting-core] Creating script environments for qb-oxyruns
[ citizen-server-impl] Started resource qb-oxyruns
[ c-scripting-core] Creating script environments for qb-banking
[ citizen-server-impl] Started resource qb-banking
[ c-scripting-core] Creating script environments for qb-stores
[ citizen-server-impl] Started resource qb-stores
[ c-scripting-core] Creating script environments for qb-cityhall
[ citizen-server-impl] Started resource qb-cityhall
[ c-scripting-core] Creating script environments for meta_libs
[ citizen-server-impl] Started resource meta_libs
[ c-scripting-core] Creating script environments for qb-atmrobbery
[ citizen-server-impl] Started resource qb-atmrobbery
[ citizen-server-impl] Started resource qb-menu
[ c-scripting-core] Creating script environments for qb-appartments
[ citizen-server-impl] Started resource qb-appartments
[ citizen-server-impl] Asset qb-interiors/frankelientje.ydr uses 27.2 MiB of physical memory.
[ citizen-server-impl] Asset qb-interiors/micheal_shell.ydr uses 30.5 MiB of physical memory.
[ citizen-server-impl] Started resource qb-interiors
[ c-scripting-core] Creating script environments for qb-lapraces
[ citizen-server-impl] Started resource qb-lapraces
[ c-scripting-core] Creating script environments for qb-vehicleshop
[ citizen-server-impl] Started resource qb-vehicleshop
[ c-scripting-core] Creating script environments for qb-housing
[ citizen-server-impl] Started resource qb-housing
[ c-scripting-core] Creating script environments for qb-phone
[ citizen-server-impl] Started resource qb-phone
[ c-scripting-core] Creating script environments for qb-judge
[ citizen-server-impl] Started resource qb-judge
[ c-scripting-core] Creating script environments for qb-crafting
[ citizen-server-impl] Started resource qb-crafting
[ c-scripting-core] Creating script environments for qb-news
[ citizen-server-impl] Started resource qb-news
[ c-scripting-core] Creating script environments for qb-materials
[ citizen-server-impl] Started resource qb-materials
[ c-scripting-core] Creating script environments for qb-banktruck
[ citizen-server-impl] Started resource qb-banktruck
[ c-scripting-core] Creating script environments for qb-pawnshop
[ citizen-server-impl] Started resource qb-pawnshop
[ c-scripting-core] Creating script environments for qb-gangs
[ citizen-server-impl] Started resource qb-gangs
[ c-scripting-core] Creating script environments for qb-hunting
[ citizen-server-impl] Started resource qb-hunting
[ c-scripting-core] Creating script environments for qb-houseplants
[ citizen-server-impl] Started resource qb-houseplants
[ citizen-server-impl] Started resource qb-imp
[ citizen-server-impl] Started resource assets-sounds
[ citizen-server-impl] Asset assets-weapons/w_pi_pistolmk2.ytd uses 28.0 MiB of physical memory.
[ citizen-server-impl] Started resource assets-weapons
[ c-scripting-core] Creating script environments for qb-tacos
[ citizen-server-impl] Started resource qb-tacos
[ c-scripting-core] Creating script environments for qb-board
[ citizen-server-impl] Started resource qb-board
[ c-scripting-core] Creating script environments for qb-binds
[ citizen-server-impl] Started resource qb-binds
[ c-scripting-core] Creating script environments for qb-notes
[ citizen-server-impl] Started resource qb-notes
[ citizen-server-impl] Started resource pw_coords
[ c-scripting-core] Creating script environments for qb-skillbar
[ citizen-server-impl] Started resource qb-skillbar
[ c-scripting-core] Creating script environments for qb-fishing
[ citizen-server-impl] Started resource qb-fishing
[ c-scripting-core] Creating script environments for qb-carrentals
[ citizen-server-impl] Started resource qb-carrentals
[ c-scripting-core] Creating script environments for qb-openfishing
[ citizen-server-impl] Started resource qb-openfishing
[ c-scripting-core] Creating script environments for qb-tunerchip
[ citizen-server-impl] Started resource qb-tunerchip
[ c-scripting-core] Creating script environments for qb-help
[ citizen-server-impl] Started resource qb-help
[ c-scripting-core] Creating script environments for qb-trucker
[ citizen-server-impl] Started resource qb-trucker
[ c-scripting-core] Creating script environments for qb-garbagejob
[ citizen-server-impl] Started resource qb-garbagejob
[ c-scripting-core] Creating script environments for qb-taxi
[ citizen-server-impl] Started resource qb-taxi
[ c-scripting-core] Creating script environments for qb-tow
[ citizen-server-impl] Started resource qb-tow
[ c-scripting-core] Creating script environments for qb-houserobbery
[ citizen-server-impl] Started resource qb-houserobbery
[ citizen-server-impl] Couldn't find resource qb-bossmenu.
[ c-scripting-core] Creating script environments for qb-lottery
[ citizen-server-impl] Started resource qb-lottery
[ c-scripting-core] Creating script environments for qb-faktura
[ citizen-server-impl] Started resource qb-faktura
[ c-scripting-core] Creating script environments for qb-mechanicjob
[ citizen-server-impl] Started resource qb-mechanicjob
[ c-scripting-core] Creating script environments for qb-lumberjack
[ citizen-server-impl] Started resource qb-lumberjack
[ c-scripting-core] Creating script environments for qb-pizzaboy
[ citizen-server-impl] Started resource qb-pizzaboy
[ c-scripting-core] Creating script environments for qb-mine
[ citizen-server-impl] Started resource qb-mine
[ c-scripting-core] Creating script environments for qb-applestore
[ citizen-server-impl] Started resource qb-applestore
[ c-scripting-core] Creating script environments for qb-burgershot
[ citizen-server-impl] Started resource qb-burgershot
[ citizen-server-impl] Started resource qb-carmenu
[ c-scripting-core] Creating script environments for qb-recycle
[ citizen-server-impl] Started resource qb-recycle
[ c-scripting-core] Creating script environments for qb-dealers
[ citizen-server-impl] Started resource qb-dealers
[ c-scripting-core] Creating script environments for pepe-bossmenu
[ citizen-server-impl] Started resource pepe-bossmenu
[ c-scripting-core] Creating script environments for qb-labs
[ citizen-server-impl] Started resource qb-labs
[ c-scripting-core] Creating script environments for qb-traphouse
[ citizen-server-impl] Started resource qb-traphouse
[ citizen-server-impl] Started resource qb-loadingscreen
[ c-scripting-core] Creating script environments for connectqueue
[ citizen-server-impl] Stopping resource hardcap
[ citizen-server-impl] Started resource connectqueue
[ c-scripting-core] Creating script environments for animations
[ citizen-server-impl] Started resource animations
[ citizen-server-impl] Started resource trip
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_001_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_007_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_d_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^task_diff_007_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_005_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_diff_005_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_diff_005_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^feet_diff_005_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_001_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_apt01^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_beach^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_business2^task_000_u (2).ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_freemode_hipster^accs_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^task_diff_000_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_male_heist^task_diff_000_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_gunrunning_01.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_d_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^hand_diff_000_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_002_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_january2016^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource eup-stream
[ c-scripting-core] Creating script environments for boombox
[ citizen-server-impl] Started resource boombox
[ c-scripting-core] Creating script environments for qb-weaponrobbery
[ citizen-server-impl] Started resource qb-weaponrobbery
[ citizen-server-impl] Started resource hackgame
[ citizen-server-impl] Started resource minigame-drill
[ citizen-server-impl] Started resource minigame-depency
[ citizen-server-impl] Started resource minigame-fingerprint
[ citizen-server-impl] Started resource minigame-phone
[ citizen-server-impl] Started resource minigame-datacrack
[ citizen-server-impl] Started resource minigame-safecrack
[ c-scripting-core] Creating script environments for minigame-blocks
[ c-scripting-core] Failed to load script @nevo-scripts/cl_errorlog.lua.
[ citizen-server-impl] Started resource minigame-blocks
[ citizen-server-impl] Started resource minigame-memoryminigame
[ citizen-server-impl] Started resource minigame-numbers
[ c-scripting-core] Creating script environments for minigame-pacific
[ c-scripting-core] Failed to load script @nevo-scripts/cl_errorlog.lua.
[ citizen-server-impl] Started resource minigame-pacific
[ c-scripting-core] Creating script environments for qb-pacificbank
[ citizen-server-impl] Started resource qb-pacificbank
[ c-scripting-core] Creating script environments for mka-lasers
[ citizen-server-impl] Started resource mka-lasers
[ citizen-server-impl] Started resource ipl-loader
[ citizen-server-impl] Started resource maps
[ citizen-server-impl] Asset assets-taxi/texturetaxi.ytd uses 19.1 MiB of physical memory.
[ citizen-server-impl] Started resource assets-taxi
[ citizen-server-impl] Asset gabz_pillbox/gabz_pillbox_textures_01.ytd uses 27.5 MiB of physical memory.
[ citizen-server-impl] Started resource gabz_pillbox
[ c-scripting-core] Creating script environments for qb-storerobbery
[ citizen-server-impl] Started resource qb-storerobbery
[ citizen-server-impl] Started resource np-pacbank
[ citizen-server-impl] Asset assets_maps2/bam_jdm_txt.ytd uses 19.0 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/charlie0ne_details_01.ydr uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/gabz_mrpd_txd.ytd uses 38.5 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/italy_texture.ytd uses 16.7 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/nutt_gallery_painting_txt.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/nutt_gallery_txt.ytd uses 17.6 MiB of physical memory.
[ citizen-server-impl] Asset assets_maps2/vw_vwint05_casino_carpark_np_shell.ydr uses 22.0 MiB of physical memory.
[ citizen-server-impl] Started resource assets_maps2
[ citizen-server-impl] Started resource map-digitalden
[ citizen-server-impl] Started resource map-burgershot
[ citizen-server-impl] Started resource map-prison
[ citizen-server-impl] Asset map-reception/sanhje_Prison_caferecep_txd.ytd uses 26.0 MiB of physical memory.
[ citizen-server-impl] Started resource map-reception
[ citizen-server-impl] Started resource ring
[ citizen-server-impl] Started resource map-apple
[ citizen-server-impl] Started resource map-jewellery
[ citizen-server-impl] Asset map-cityhall/qt_sg_mesh_doorframes.ydr uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Asset map-cityhall/tex_qt_low_gover_only_sec_prop_high.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Started resource map-cityhall
[ citizen-server-impl] Started resource map-store-liqour
[ citizen-server-impl] Started resource map-store-grocery
[ citizen-server-impl] Started resource map-weazelnews
[ citizen-server-impl] Started resource map-taco
[ citizen-server-impl] Started resource rockford_autos
[ citizen-server-impl] Started resource map-sub
[ citizen-server-impl] Started resource map-huntstore
[ citizen-server-impl] Started resource breze_dealership
[ citizen-server-impl] Started resource ballasint
[ citizen-server-impl] Started resource carsounds
[ c-scripting-core] Creating script environments for qb-admin
[ citizen-server-impl] Started resource qb-admin
[ c-scripting-core] Creating script environments for qb-customs
[ citizen-server-impl] Started resource qb-customs
[ c-scripting-core] Creating script environments for pma-voice
[ citizen-server-impl] Started resource pma-voice
[ c-scripting-core] Creating script environments for koil-debug
[ citizen-server-impl] Started resource koil-debug
[ c-scripting-core] Creating script environments for lux_vehcontrol
[ citizen-server-impl] Started resource lux_vehcontrol
[ citizen-server-impl] Started resource wm-serversirens
[ citizen-server-impl] Asset vehicles/aeklasse.yft uses 17.5 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/aeklasse.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/aeklasse_hi.yft uses 17.5 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/alifeliner+hi.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/alifeliner.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/anwbt6.ytd uses 200.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/asprinter.yft uses 28.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/asprinter.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/asprinter_hi.yft uses 28.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/deliveryt2.ytd uses 48.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/deliveryt3.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/deliveryt5.ytd uses 44.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/deliverytrailer2+hi.ytd uses 29.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/deliverytrailer2.ytd uses 29.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/dsimerc.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/dsiq5.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/dsivito.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/flatbed3.ytd uses 18.5 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/lwgtr.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/mustang19.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pamarok.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pasprinter.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/paudi.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/paudi.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/paudi_hi.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pbklasse.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pbmwmotor2.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pbmwmotor2.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pbmwmotor2_hi.yft uses 17.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pboot.yft uses 24.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pboot.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pboot_hi.yft uses 21.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pfosprinter.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pmas.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/poracle.ytd uses 22.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/prs6.ytd uses 35.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/pschafter.ytd uses 26.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/pt5.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pt6.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran+hi.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran11.yft uses 27.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/ptouran11.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/ptouran11_hi.yft uses 27.2 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pvito+hi.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pvito.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pyamahamotor.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pyamahamotor.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pyamahamotor_hi.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/pzulu+hi.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/pzulu.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/qtax.ytd uses 40.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/r820.yft uses 17.9 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/r820_hi.yft uses 17.9 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/rx7rb.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vehicles/sneeuwschuiver.yft uses 17.8 MiB of virtual memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_10.ydr uses 22.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_2.ydr uses 20.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_3.ydr uses 20.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_5.ydr uses 18.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_6.ydr uses 18.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_7.ydr uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset vehicles/wheel_m19_9.ydr uses 22.0 MiB of physical memory.
[ citizen-server-impl] Started resource vehicles
[ citizen-server-impl] Started resource vehiclehandling
[ citizen-server-impl] Started resource vanillaTweak
[ c-scripting-core] Creating script environments for trio-taxicall
[ citizen-server-impl] Started resource trio-taxicall
[ c-scripting-core] Creating script environments for qb-billing
[ citizen-server-impl] Started resource qb-billing
[ c-scripting-core] Creating script environments for qb-repair
[ citizen-server-impl] Started resource qb-repair
[ c-scripting-core] Creating script environments for qb-streetraces
[ citizen-server-impl] Started resource qb-streetraces
[ c-scripting-core] Creating script environments for qb-criminaldoctor
[ citizen-server-impl] Started resource qb-criminaldoctor
[ c-scripting-core] Creating script environments for qb-weed
[ citizen-server-impl] Started resource qb-weed
[ c-scripting-core] Creating script environments for qb-cargo
[ citizen-server-impl] Started resource qb-cargo
[ c-scripting-core] Creating script environments for qb-fruitpik
[ citizen-server-impl] Started resource qb-fruitpik
[ c-scripting-core] Creating script environments for xd_drugs_lsd
[ citizen-server-impl] Started resource xd_drugs_lsd
[ c-scripting-core] Creating script environments for qb-chicken
[ citizen-server-impl] Started resource qb-chicken
[ c-scripting-core] Creating script environments for qb-carry
[ citizen-server-impl] Started resource qb-carry
[ citizen-server-impl] Started resource coloredmap
[ citizen-server-impl] The file logo.png must be a 96x96 PNG image to be used as icon.
[ cmd] Argument count mismatch (passed 1, wanted 2)
[ cmdsys] No such command sv_useDirectListing.
[ script:ghmattimysql] [ERROR] connect ETIMEDOUT
[ script:monitor] [txAdminClient] Threads and commands set up. All Ready.
[ script:mapmanager] Started map Mapje
[ citizen-server-impl] Started resource Mapje
[ citizen-server-impl] server thread hitch warning: timer interval of 618 milliseconds
[ script:qb-traphouse] Traphouse Code Reset.. 1539
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `server_extra` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `lapraces` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `characters_house_plants` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `server_extra` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `characters_houses` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] [ERROR] [MySQL] [qb-core] An error happens on MySQL for query "SELECT * FROM `gangs_members` : []": connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] SCRIPT ERROR in promise (unhandled): Error: connect ECONNREFUSED 127.0.0.1:3306
[ script:ghmattimysql] > undefined<unknown> (Error: connect ECONNREFUSED 127.0.0.1:3306)
[ script:ghmattimysql] > __node_internal_captureLargerStackTrace (node:internal/errors:464)
[ script:ghmattimysql] > __node_internal_exceptionWithHostPort (node:internal/errors:642)
[ script:ghmattimysql] > TCPConnectWrap.afterConnect [as oncomplete] (node:net:1146)
[ script:ghmattimysql] > Protocol._enqueue (@ghmattimysql/ghmattimysql-server.js:332)
[ script:ghmattimysql] > Protocol.handshake (@ghmattimysql/ghmattimysql-server.js:332)
[ script:ghmattimysql] > PoolConnection.connect (@ghmattimysql/ghmattimysql-server.js:152)
[ script:ghmattimysql] > Pool.getConnection (@ghmattimysql/ghmattimysql-server.js:266)
[ script:ghmattimysql] > Pool.query (@ghmattimysql/ghmattimysql-server.js:266)
[ script:ghmattimysql] > <unknown> (@ghmattimysql/ghmattimysql-server.js:314)
[ script:ghmattimysql] > new Promise (<anonymous>:0)
[ script:ghmattimysql] > MySQL.execute (@ghmattimysql/ghmattimysql-server.js:314)
[ script:ghmattimysql] > Object.callback (@ghmattimysql/ghmattimysql-server.js:284)
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ script:ghmattimysql]
[ citizen-server-impl] fff
[ citizen-server-impl] cccc ff xx xx rr rr eee
[ citizen-server-impl] cc ffff xx rrr r ee e
[ citizen-server-impl] cc ff xx ... rr eeeee
[ citizen-server-impl] ccccc ff xx xx ... rr eeeee
[ citizen-server-impl]
[ citizen-server-impl] Authenticated with cfx.re Nucleus: https://derdaniel-mpz3vv.users.cfx.re/
[ citizen-server-impl] -- [server notice: tebex_not_set]
[ citizen-server-impl] ================
[ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info.
[ citizen-server-impl] ================
[ citizen-server-impl]
> txaReportResources
[ script:monitor] [txAdminClient] Sending resources list to txAdmin.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
[ citizen-server-impl] Server list query returned an error: System.Threading.Tasks.TaskCanceledException: The operation was canceled. <- System.TimeoutException: The operation was canceled. <- System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 30 seconds elapsing.
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